Citations:
2000 Ian A. Kelley Usenet: rec.games.computer.ultima.online (Aug. 14) “Re: Scamming”: Being your standard UO griefer, he laughed at us and refused to return it, and there was quite a long standoff. Fortunately, this was a newbie griefer, and said he would sell me the 1600 wood back for 500 gold. Of course, upon handing over the 500, he wouldn’t drop the wood, so several people paged GMs. About a minute later *poof* someone appears asking where the scammer is. Of course by then we had told him that we had paged the GMs, so the griefer handed over the wood. 2001 [James] Usenet: alt.games.everquest (Nov. 19) “Re: Is DAOC really THAT good?”: If someone as generally mild-mannered…as me could grief with such ease, imagine what dedicated griefers could do.…To the true griefer, time wasted is irrelevant. They are preventing you from doing what YOU want to do—that’s satisfaction enough. 2002 Alex Pham Los Angeles Times (Sept. 2) “Bullies Give Grief to Gamers Internet” p. A1: Frerichs is what the online world calls a griefer—someone who plays to make others cry. They stalk, hurl insults, extort, form gangs, kill and loot. Although a tiny percentage of the millions who play online games, griefers are prolific in sowing distress and driving away thousands of paying customers. 2004 David Becker CNET (Dec. 13) “Inflicting pain on ‘griefers’”: As online-game companies court new and wider audiences, many are running into an old problem: “griefers,” a small but seemingly irradicable set of players who want nothing more than to murder, loot and otherwise frustrate the heck out of everyone else.